AI Insights · Timothy · April 2024
Top 5 Space Games on Android in the Middle East - Q1 2024
Honkai: Star Rail led the top 5 space games in the Middle East on Android in Q1 2024, with notable performances from Build Master: Screw and Solve, Galaxy Attack: Shooting Game, Eternal Evolution, and Infinite Lagrange.
Throughout the first quarter of 2024, the top five space games on the Android platform in the Middle East exhibited varying trends in downloads, revenue, and active users. Here's a detailed look at their performance.
Honkai: Star Rail
The game from COGNOSPHERE PTE. LTD. showed significant fluctuations in revenue, starting at $13.3K in the first week of January and peaking at approximately $41.2K by the last week of March. Weekly downloads saw a notable surge, reaching 14.4K in early February. Active users also trended upwards, closing the quarter at around 41.2K.
Build Master: Screw and Solve
UAC Studio's game experienced steady revenue growth, beginning at $6.2K and reaching about $8.5K by the end of March. Downloads, however, were more variable, with a high of 9K in the second week of January but generally lower numbers throughout the quarter. Active users mirrored downloads, peaking at 11.6K in early January before stabilizing around 3K to 4K towards the end of the quarter.
Galaxy Attack: Shooting Game
1SOFT's title maintained consistent weekly revenue, peaking at about $4.5K in the last week of March. Downloads saw a significant increase, reaching over 20K in multiple weeks, with a high of 21K in late January. Active users remained strong, averaging around 140K to 150K throughout the quarter.
Eternal Evolution
HK Hero Entertainment Co., Limited's game had modest revenue, peaking at $3.8K in mid-February. Weekly downloads were minimal, with no significant increases. Active users showed a slight decline, starting at 301 and ending the quarter at around 173.
Infinite Lagrange
Exptional Global's game saw a remarkable rise in revenue, especially in early March, with a peak of $12.3K. Downloads were relatively low, with a maximum of 61 in mid-February. Active users remained stable, hovering around 240 to 270 throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.